report / 2021
Anwendung des Serious Gamings mittels erweiterter Realität in der hochschuldidaktischen Lehre
Explores the use of serious gaming and extended-reality technologies in higher-education teaching. The work connects interactive software and augmented experiences with university learning activities.
- Extended reality
- Serious gaming
- Education
Publication record
- Published
- 2021-01-10
- Venue
- FH Aachen University of Applied Sciences
- Research profile
- ORCID ↗
About this work
Anwendung des Serious Gamings mittels Extended Reality-Technologien in der hochschuldidaktischen Lehre
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